Monday, July 30, 2012

...the Pinoy talent

Pixar Co-Founder Ralph Guggenheim Lauds Filipino Talent

 
BULLETIN ENTERTAINMENT EXCLUSIVE
By ANNIE S. ALEJO
July 30, 2012
 
 
 
Ralph Guggenheim notes the huge potential in the Philippine Creative Services sector (File Photo)
Ralph Guggenheim notes the huge potential in the Philippine Creative Services sector (File Photo)
 
 
 MANILA, Philippines - Marking the maiden staging of the Film, Animation and Gaming Congress of the Department of Tourism on July 26 and 27 was the participation of acclaimed international film and animation professionals, among them Nickelodeon’s Eli Noyes, Cartoon Network Online creator Doug Barry and Pixar co-founder Ralph Guggenheim.
 
Guggenheim, who has served as the Vice President of Feature Animation for Pixar Studios and as lead producer for the 1997 animated hit “Toy Story,” and who has been executive producer for Electronic Arts, now runs Alligator Planet LLC. His current company is involved in projects that put him in business with various offshore production studios. While he is yet to work with a Filipino studio, he does know our rich history in the creative field.

“Philippines has a long history of animation that I know goes back at least… it’s 20 years that I’ve been involved in this sort of thing and I know that it goes further than that,” Guggenheim tells Bulletin Entertainment on the last day of the Congress. “And there’s a number of great studios that are here and a number of great young artists whose work we’ve seen over the last few days [that we’ve been in the country]. So we think there’s huge potential here.”

The Congress, with the theme “Made in the Philippines: From Storytelling to Storyselling,” coincided with the Cinemalaya Film Festival. It aimed to help filmmakers (producers/directors), original content creators, and various other people in Philippine Creative Industries to identify issues and challenges that face them, as well as the various opportunities open to them.

It had also planted the seed in the development of a globally competitive Creative Services in the country. In fact, according to a DTI press release, the Creative Services sector reported revenues in 2011 of about US$142 million for animation and US$7 million for game development. It employs almost 10,000 creative workers and support workers as well.

Of bigger and perhaps more worldwide opportunities for local artists, Guggenheim notes, “All of the studios that I know have started because a few artists came together and built something and it became larger and larger and they did better and better work as time went on. They weren’t all experts when they started but their expertise grew and their knowledge grew as they worked together. And it’s an industry where young talent is always appreciated and always desired, so there’s no question that this could happen.”

Perhaps his visit would become beneficial to both him and our local artists.  “We always do a lot of projects with overseas companies and we’re always looking for a new, young talent and companies that are capable of creating stuff and that can work together with us in ah… projects. So yeah, we are always in search for that and we think the Philippines will be a great place to work.”

Guggenheim and some fellow speakers planned to wrap up their second day of the Congress on the 27th by staying a few more hours at the CCP. “I will see my first film at Cinemalaya this afternoon. We’ve been busy with the conference,” he smiles. “We love independent films and I’ve heard Cinemalaya has great filmmakers and great films so I’m ready to relax and enjoy some films.”

As advice to young creators, Guggenheim closes the interview by offering, “I was once so young [boy] who had an interest in animation, got together with some people I knew and liked, and things grew and changed and our company became successful. But we didn’t start with anything more than a dream and an idea of what we wanted to do.”


Indeed, big dreams come true not just in the make-believe world of movies and animation but, as Guggenheim proves, also in real life.

No comments:

Post a Comment